1 /*** 2 * ASM: a very small and fast Java bytecode manipulation framework 3 * Copyright (c) 2000-2011 INRIA, France Telecom 4 * All rights reserved. 5 * 6 * Redistribution and use in source and binary forms, with or without 7 * modification, are permitted provided that the following conditions 8 * are met: 9 * 1. Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 2. Redistributions in binary form must reproduce the above copyright 12 * notice, this list of conditions and the following disclaimer in the 13 * documentation and/or other materials provided with the distribution. 14 * 3. Neither the name of the copyright holders nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 19 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 20 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 21 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 22 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 23 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 24 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 25 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 26 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 27 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 28 * THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 package org.springframework.asm; 31 32 /** 33 * A constant pool item. Constant pool items can be created with the 'newXXX' 34 * methods in the {@link ClassWriter} class. 35 * 36 * @author Eric Bruneton 37 */ 38 final class Item { 39 40 /** 41 * Index of this item in the constant pool. 42 */ 43 int index; 44 45 /** 46 * Type of this constant pool item. A single class is used to represent all 47 * constant pool item types, in order to minimize the bytecode size of this 48 * package. The value of this field is one of {@link ClassWriter#INT}, 49 * {@link ClassWriter#LONG}, {@link ClassWriter#FLOAT}, 50 * {@link ClassWriter#DOUBLE}, {@link ClassWriter#UTF8}, 51 * {@link ClassWriter#STR}, {@link ClassWriter#CLASS}, 52 * {@link ClassWriter#NAME_TYPE}, {@link ClassWriter#FIELD}, 53 * {@link ClassWriter#METH}, {@link ClassWriter#IMETH}, 54 * {@link ClassWriter#MTYPE}, {@link ClassWriter#INDY}. 55 * 56 * MethodHandle constant 9 variations are stored using a range of 9 values 57 * from {@link ClassWriter#HANDLE_BASE} + 1 to 58 * {@link ClassWriter#HANDLE_BASE} + 9. 59 * 60 * Special Item types are used for Items that are stored in the ClassWriter 61 * {@link ClassWriter#typeTable}, instead of the constant pool, in order to 62 * avoid clashes with normal constant pool items in the ClassWriter constant 63 * pool's hash table. These special item types are 64 * {@link ClassWriter#TYPE_NORMAL}, {@link ClassWriter#TYPE_UNINIT} and 65 * {@link ClassWriter#TYPE_MERGED}. 66 */ 67 int type; 68 69 /** 70 * Value of this item, for an integer item. 71 */ 72 int intVal; 73 74 /** 75 * Value of this item, for a long item. 76 */ 77 long longVal; 78 79 /** 80 * First part of the value of this item, for items that do not hold a 81 * primitive value. 82 */ 83 String strVal1; 84 85 /** 86 * Second part of the value of this item, for items that do not hold a 87 * primitive value. 88 */ 89 String strVal2; 90 91 /** 92 * Third part of the value of this item, for items that do not hold a 93 * primitive value. 94 */ 95 String strVal3; 96 97 /** 98 * The hash code value of this constant pool item. 99 */ 100 int hashCode; 101 102 /** 103 * Link to another constant pool item, used for collision lists in the 104 * constant pool's hash table. 105 */ 106 Item next; 107 108 /** 109 * Constructs an uninitialized {@link Item}. 110 */ 111 Item() { 112 } 113 114 /** 115 * Constructs an uninitialized {@link Item} for constant pool element at 116 * given position. 117 * 118 * @param index 119 * index of the item to be constructed. 120 */ 121 Item(final int index) { 122 this.index = index; 123 } 124 125 /** 126 * Constructs a copy of the given item. 127 * 128 * @param index 129 * index of the item to be constructed. 130 * @param i 131 * the item that must be copied into the item to be constructed. 132 */ 133 Item(final int index, final Item i) { 134 this.index = index; 135 type = i.type; 136 intVal = i.intVal; 137 longVal = i.longVal; 138 strVal1 = i.strVal1; 139 strVal2 = i.strVal2; 140 strVal3 = i.strVal3; 141 hashCode = i.hashCode; 142 } 143 144 /** 145 * Sets this item to an integer item. 146 * 147 * @param intVal 148 * the value of this item. 149 */ 150 void set(final int intVal) { 151 this.type = ClassWriter.INT; 152 this.intVal = intVal; 153 this.hashCode = 0x7FFFFFFF & (type + intVal); 154 } 155 156 /** 157 * Sets this item to a long item. 158 * 159 * @param longVal 160 * the value of this item. 161 */ 162 void set(final long longVal) { 163 this.type = ClassWriter.LONG; 164 this.longVal = longVal; 165 this.hashCode = 0x7FFFFFFF & (type + (int) longVal); 166 } 167 168 /** 169 * Sets this item to a float item. 170 * 171 * @param floatVal 172 * the value of this item. 173 */ 174 void set(final float floatVal) { 175 this.type = ClassWriter.FLOAT; 176 this.intVal = Float.floatToRawIntBits(floatVal); 177 this.hashCode = 0x7FFFFFFF & (type + (int) floatVal); 178 } 179 180 /** 181 * Sets this item to a double item. 182 * 183 * @param doubleVal 184 * the value of this item. 185 */ 186 void set(final double doubleVal) { 187 this.type = ClassWriter.DOUBLE; 188 this.longVal = Double.doubleToRawLongBits(doubleVal); 189 this.hashCode = 0x7FFFFFFF & (type + (int) doubleVal); 190 } 191 192 /** 193 * Sets this item to an item that do not hold a primitive value. 194 * 195 * @param type 196 * the type of this item. 197 * @param strVal1 198 * first part of the value of this item. 199 * @param strVal2 200 * second part of the value of this item. 201 * @param strVal3 202 * third part of the value of this item. 203 */ 204 void set(final int type, final String strVal1, final String strVal2, 205 final String strVal3) { 206 this.type = type; 207 this.strVal1 = strVal1; 208 this.strVal2 = strVal2; 209 this.strVal3 = strVal3; 210 switch (type) { 211 case ClassWriter.CLASS: 212 this.intVal = 0; // intVal of a class must be zero, see visitInnerClass 213 hashCode = 0x7FFFFFFF & (type + strVal1.hashCode()); 214 return; 215 case ClassWriter.UTF8: 216 case ClassWriter.STR: 217 case ClassWriter.MTYPE: 218 case ClassWriter.TYPE_NORMAL: 219 hashCode = 0x7FFFFFFF & (type + strVal1.hashCode()); 220 return; 221 case ClassWriter.NAME_TYPE: { 222 hashCode = 0x7FFFFFFF & (type + strVal1.hashCode() 223 * strVal2.hashCode()); 224 return; 225 } 226 // ClassWriter.FIELD: 227 // ClassWriter.METH: 228 // ClassWriter.IMETH: 229 // ClassWriter.HANDLE_BASE + 1..9 230 default: 231 hashCode = 0x7FFFFFFF & (type + strVal1.hashCode() 232 * strVal2.hashCode() * strVal3.hashCode()); 233 } 234 } 235 236 /** 237 * Sets the item to an InvokeDynamic item. 238 * 239 * @param name 240 * invokedynamic's name. 241 * @param desc 242 * invokedynamic's desc. 243 * @param bsmIndex 244 * zero based index into the class attribute BootrapMethods. 245 */ 246 void set(String name, String desc, int bsmIndex) { 247 this.type = ClassWriter.INDY; 248 this.longVal = bsmIndex; 249 this.strVal1 = name; 250 this.strVal2 = desc; 251 this.hashCode = 0x7FFFFFFF & (ClassWriter.INDY + bsmIndex 252 * strVal1.hashCode() * strVal2.hashCode()); 253 } 254 255 /** 256 * Sets the item to a BootstrapMethod item. 257 * 258 * @param position 259 * position in byte in the class attribute BootrapMethods. 260 * @param hashCode 261 * hashcode of the item. This hashcode is processed from the 262 * hashcode of the bootstrap method and the hashcode of all 263 * bootstrap arguments. 264 */ 265 void set(int position, int hashCode) { 266 this.type = ClassWriter.BSM; 267 this.intVal = position; 268 this.hashCode = hashCode; 269 } 270 271 /** 272 * Indicates if the given item is equal to this one. <i>This method assumes 273 * that the two items have the same {@link #type}</i>. 274 * 275 * @param i 276 * the item to be compared to this one. Both items must have the 277 * same {@link #type}. 278 * @return <tt>true</tt> if the given item if equal to this one, 279 * <tt>false</tt> otherwise. 280 */ 281 boolean isEqualTo(final Item i) { 282 switch (type) { 283 case ClassWriter.UTF8: 284 case ClassWriter.STR: 285 case ClassWriter.CLASS: 286 case ClassWriter.MTYPE: 287 case ClassWriter.TYPE_NORMAL: 288 return i.strVal1.equals(strVal1); 289 case ClassWriter.TYPE_MERGED: 290 case ClassWriter.LONG: 291 case ClassWriter.DOUBLE: 292 return i.longVal == longVal; 293 case ClassWriter.INT: 294 case ClassWriter.FLOAT: 295 return i.intVal == intVal; 296 case ClassWriter.TYPE_UNINIT: 297 return i.intVal == intVal && i.strVal1.equals(strVal1); 298 case ClassWriter.NAME_TYPE: 299 return i.strVal1.equals(strVal1) && i.strVal2.equals(strVal2); 300 case ClassWriter.INDY: { 301 return i.longVal == longVal && i.strVal1.equals(strVal1) 302 && i.strVal2.equals(strVal2); 303 } 304 // case ClassWriter.FIELD: 305 // case ClassWriter.METH: 306 // case ClassWriter.IMETH: 307 // case ClassWriter.HANDLE_BASE + 1..9 308 default: 309 return i.strVal1.equals(strVal1) && i.strVal2.equals(strVal2) 310 && i.strVal3.equals(strVal3); 311 } 312 } 313 314 }